List of Keymapper Functions
as of version 1.76
GENERAL ----------------------- external
locked- external camera control toggle
internal/external views- toggles camera view from
cockpit to external view, offline only exteranl
rubberband- external camera control external
fixed- external camera control set fixed
camera- external camera control toggle curson
visability- turns crosshair cursor off/on, also
there is a check box in the settings program that
turns the cursor off when you spawn show in
game map- when spawned in to the game world brings
up a map of the area you are in. change HUD
detail- cycles HUD through 3 different settings,
off, ammo and health bars only, ammo/health bars
and compass. also a check box in settings prog to
set the default state upon spawn slew view
left-- external camera control slew view
right-- external camera control slew view up--
external camera control slew view down--
external camera control screen shot- the key
you press to take a screen shot change FOV-
changes the distance which you can see through 4
settings, good for saving fps. also has a a
default in the settings prog exit vehicle-
despawns you back to main interface.
cycle icon- changes the display mode
for the text on other players avatars in game from
player name to vehicle type to 'off' show
stats- using this shows different data in
different vehicles and positions in the vehicle
[in tank driver position it shows what gear you
are in, in a plane pilot position it shows g
meter, AoA, and sideslip] show info- brings up
frames per second, clock and connectivity
meter center mouse- not implimented stickset
1- not implimented yet stickset 2- not
implimented yet stickset 3- not implimented
yet
VEIWS ------------------------------ all
the standard views are pretty much self
explanatory. there are 7 'standard' head positions
plus 8 up views and 6 down views. there is no way
to turn your head to look directly behind your
head. [tho trucks do have a rear view mirror
achieved by pressing 'gunsight view'
look up - this function when used alone will
produce a view of looking straight up [90
degrees], when used in combination with one of the
non +up or +down views, will shift that view up
about 45 degrees.
look down - this function when used alone will
produce a view of looking into your lap, when used
in combination with one of the non +up or +down
views, will shift that view down about 45
degrees.
look back - this function should only be used
with 4 way hats and set to numpad 2, when used on
it's own it will produce a view the same as back
left.
see also keymapper tips and tricks on this
website.
AIR ------------------------------- button ---------------------- cycle
ammo- changes bomb type if
applicable. instrument view- close up view of
instrument panel gunsight view- zooms in on
gunsight or allows you to look through bombsight,
mulitple presses increase zoom level if the sight
allows it tip- i set this to my POV hat s for easy
access. use primary weapon- uses your main
weapon for that position. different for each
vehicle and position. example: in the tanks gunner
postition this would fire the cannon while the
sec. weap would fire the turret mg's use
secondary weapon- if a vehicle/position has two
weapons that can be activated from current
position this will trigger the second
weapon. deploy weapon- allows a weapon to be
used, some guns need to be deployed before you can
use them [in he-111 causes the bombadier to run to
nose gunner position]. some need the gun postions
canopy open, some need both. panel light- non
functional at this current time canopy- open
caopy for position you are in, some guns [such as
the 100's tail gun] need thier canopy opened
before use. gear- raises/ lowers landing gear
[stuka has fixed landing gears] mixture off-
not currently functinal mixture lean - not
currently functional mixture rich- not
currently functional deploy/undeploy dive
brakes- in some dive bombers they employed dive
brakes to slow the rate of dive when bombing
[currently only in stuka] tip- i map this function
to the gear key as the stuka does have raiseable
gear and it saves me a button toggle tail
lock- locks tail wheel, so plane doesn't turn on
ground due to tourqe but makes brake turning on
the ground slower toggel bomb bay door- non
functinal at this time stuka siren- makes a
siren noise when in the stuka only when diving and
dive brakes deployed. was used as a terror weapon
in stukas. adjust prop up- raises prop rpm and
gives you more power adjust prop down- lowers
prop rpm toggle wep- turns WAR EMERGANCY POWER
on/off, bombsight speed decrease- decreases
the bombsight adjustment for your bombers air
speed [use the show stats function [ ` by default]
to see the change] bombsight speed increase-
increases the bombsight adjustment for your
bombers air speed [use the show stats function [ `
by default] to see the change] bombsight alt
decrease- decreases the bombsight adjustment for
your bombers air speed [use the show stats
function [ ` by default] to see the
change] bombsight alt increase- increases the
bombsight adjustment for your bombers air speed
[use the show stats function [ ` by default] to
see the change] starter on- turns engine
on/off position 1-10- changes your position in
the airplane
axes ---------------------------- turret
traverse- left-right motion of a turret turret
elevate- up/down motion of a turret. tip- if it
seems backward to you, invert the axis roll -
controls the alierons. usually the x axis of a
joystick or mouse pitch - controls the
elevator. usually the y axis of a joystick or
mouse yaw- controls the rudder. usually the
z-rotation of a joystick or rudder pedals such as
a twist handle or rocker switch. can be set to a
keyboard if you lack pedals or these functions on
your joystick, throttle- controls the speed of
an aircraft's engine. if you joystick doesn't have
a throttle can be mapped to keyboard, flaps-
controls the flaps, lowering flaps allows the
plane to have extra lift at slower speeds, useful
during takeoff and landing. can be set to an axis
but that will allow only full extended/retracted
settings. elevator trim- controls elevator trim
tabs [to decrease AoA] alieron trim- controls
alieron trim rudder trim- controls rudder trim
[to decrease side slip] right brake- can be set
to toe brakes on rudder pedals or controlled by
keyboard. left brake- same as above
TANKS ---------------------------------- buttons --------------- cycle
ammo- cycles the ammo type for next round after
the one already in the chamber [except for first
one] instrument view- zooms on different things
in different position in certain vehicles [such as
look through open vision slit in s-35, or zoom on
insturment panel in panzers] gunsight view-
allows you to look through gunsights and
periscopes [some need to be deployed or the canopy
closed/opened] and binoculars. different for each
position. if you get a black view, the sight is
not deployed or opened/activated. different
functions for different positions in certain
tanks. tip- i set this to my POV hat south use
primary weapon- fires main gun for that
position use secondary- fires secondary gun
such as turret MG's in gunner position deploy
weapon- deploys a sight or allows a wepon to be
used by setting it up [stug gunner gunsight needs
to be deployed before using] panel light-
currently non-functional canopy- opens main
hatch for that position so that commander binocs
can be used and wider field of vision hatch-
opens secondary hatch for that position. shift
up- shifts engine gear up [use show info function
[ ` or tilde] to see gear position] shift down-
shifts engine gear down reverse- switches
engine direction and sets gear to
neutral starter on- turns engine
on/off gunsight range increase- increases range
adjustment for crosshairs in gunsight [in stug use
the show info function [` or tilde] to see range
dial, tip- i set this to my gear up
key gunsight range decrease- decreases range
adjustment- i set this up to my gear down
key determine range- gives range determination
in chat box on what commanders binocs crosshairs
are set to [stug commander only] tip i set this to
my cycle ammo key position 1-10- changes
position in tank
axes -------------------- turret
traverse- controls left/right turret movement when
in gunners position turret elevate- controls
up/down turret movement when in gunners
position turret traverse sec- controls
left/right movment of secondary turret in tank -no
tanks has this function currently turret
elevate sec- controls up/down movement of chars
hull gun when in drivers position. used so as to
not conflict with drivers tank controls. default
is i and k.
steering - this is the steering control for
armored cars [panhard, 232] gas- controls gas
pedal clutch- no function currently left
track clutch- engages/disengages left track
clutch. right track clutch- engages/disengages
right track clutch. right track brake-
engages/disengages right track brake. left
track brake- engages/disengages left track
brake. center brake- controls both brakes at
same time
TRUCKS [and the half
track] ----------------------- buttons --------------- cycle
ammo- no truck currently has this function
available instrument view- zooms on instrument
panel gunsight view- shows rear view mirror
view use primary weapon- no truck currently has
this function available use secondary weapon-
no truck currently has this function
available deploy weapon- no truck currently has
this function available panel light- no truck
currently has this function available canopy-
opens driver door, rear gate or lowers
windshield hatch- no truck currently has theis
modelled shift up- shifts gear up shift
down- shifts gear down reverse- reverses
vehicle transmission direction starter on-
turns engine on/off pos 1-10- currently there
is only one postion in trucks and the
halftrack
axes ------------------- steering-
controls the left/right steering gas- controls
the gas pedal clutch- not currently
modelled center brake- controls the brake
pedal
ATGUNS ------------------- buttons --------------- cycle
ammo- cycle through all ammo types for the shell
after the one that is ready to fire [except for
first shell] instrument view- shows zoom of
instrument panel gunsight view- allows you to
look through gunsight or binocs and fov views,
must deploy gun first use primary weapon- fires
main gun use secondary- fires secondary
gun deploy weapon- set up weapon to firing
position and renders it immobile panel light-
no function canopy- opens main hatch- if
any hatch- open secondary hatch center
brake- stops the 88 from rolling when
undeployed toggel tow bar- readies gun for
towing, gun must be undeployed gunsight range
increase- increases gunsight crosshair adjustment
for range to target [in 88 hit show info function
[' or tilde]]. only on some at guns gunsight
range decrease- decrease gunsight crosshair
adjustment for range to target determine range-
only for 88, in commanders position, pressing this
will show the range of object in commanders binocs
crosshairs pos 1-10- switches position
axes ------------------- turret traverse-
left/right motion of gun when deployed turret
elevate- up/down motion of gun when
deployed atgun turn- when undeployed, turns gun
left/right at gun move- when undeployed, moves
gun forward and backwards
TROOP -------------------- cycle ammo- no
function currently autorun- when pressed once
trooper will move forward untill pressed again or
forward/backward movement keys are used croutch
-will put trooper in a croutch postion when
held sprint -will cause the trooper to sprint
if he has enough ATP. sprinting drains
ATP. prone- will cause troooper to lie flat on
the ground, press again to stand up forward-
will cause the trooper to move
forward backward- will cause the trooper to
move backward strafe left- will cause the
tropper to sidestep to the left strafe right-
will cause trooper to sidestep to the
right turn left-will cause trooper to turn
left turn right- will cause trooper to turn
right gunsight- raises gun up so you can
aim use weapon- fires/throws/places
weapon trooper look left- turn troopers head to
look left trooper look right turn troopers head
to look right reload- reload weapon weap
1-10-changes weapon [currently three] 0 are
binoculars if you have enough rank ride unride
vehicle- get on/off on a truck or tank, carefull
getting off at high speed can damage
you. axes ---------------- horisontal
axis- moves aim and trooper left/right vertical
axis- moves aim and trooper view up/down
SEA ----------------------- buttons --------------- cycle
ammo- cycles through ammo types instrument
view- zooms on instrument panel gunsight view-
looks through gunsight/binocs use primary
weapon-fires main gun for that position use
secondary- fires secondary gun for that
position deploy weapon- set up a weapon to
fire shift up -shift gear up [only one on
farmille] shift down-shift gear
down reverse- reverses engine starter on-
turn engine on/off pos 1-10- changes position
on ship
axes ------------------- steering- move
ship left/right turret traverse- left/right
motion of gun turret elevate- up/down motion
of gun gas- controls gas pedal
for the extra sea vessel commands i've omited,
i'll update them when we actually have a vehicle
that uses them...
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