List of Keymapper Functions

as of version 1.76

GENERAL
-----------------------
external locked- external camera control
toggle internal/external views- toggles camera view from cockpit to external view, offline only
exteranl rubberband- external camera control
external fixed- external camera control
set fixed camera- external camera control
toggle curson visability- turns crosshair cursor off/on, also there is a check box in the settings program that turns the cursor off when you spawn
show in game map- when spawned in to the game world brings up a map of the area you are in.
change HUD detail- cycles HUD through 3 different settings, off, ammo and health bars only, ammo/health bars and compass. also a check box in settings prog to set the default state upon spawn
slew view left-- external camera control
slew view right-- external camera control
slew view up-- external camera control
slew view down-- external camera control
screen shot- the key you press to take a screen shot
change FOV- changes the distance which you can see through 4 settings, good for saving fps. also has a a default in the settings prog
exit vehicle- despawns you back to main interface.

cycle icon- changes the display mode for the text on other players avatars in game from player name to vehicle type to 'off'
show stats- using this shows different data in different vehicles and positions in the vehicle [in tank driver position it shows what gear you are in, in a plane pilot position it shows g meter, AoA, and sideslip]
show info- brings up frames per second, clock and connectivity meter
center mouse- not implimented
stickset 1- not implimented yet
stickset 2- not implimented yet
stickset 3- not implimented yet

VEIWS
------------------------------
all the standard views are pretty much self explanatory. there are 7 'standard' head positions plus 8 up views and 6 down views. there is no way to turn your head to look directly behind your head. [tho trucks do have a rear view mirror achieved by pressing 'gunsight view'

look up - this function when used alone will produce a view of looking straight up [90 degrees], when used in combination with one of the non +up or +down views, will shift that view up about 45 degrees.

look down - this function when used alone will produce a view of looking into your lap, when used in combination with one of the non +up or +down views, will shift that view down about 45 degrees.

look back - this function should only be used with 4 way hats and set to numpad 2, when used on it's own it will produce a view the same as back left.

see also keymapper tips and tricks on this website.


AIR
-------------------------------
button
----------------------
cycle ammo- changes bomb type if applicable.
instrument view- close up view of instrument panel
gunsight view- zooms in on gunsight or allows you to look through bombsight, mulitple presses increase zoom level if the sight allows it tip- i set this to my POV hat s for easy access.
use primary weapon- uses your main weapon for that position. different for each vehicle and position. example: in the tanks gunner postition this would fire the cannon while the sec. weap would fire the turret mg's
use secondary weapon- if a vehicle/position has two weapons that can be activated from current position this will trigger the second weapon.
deploy weapon- allows a weapon to be used, some guns need to be deployed before you can use them [in he-111 causes the bombadier to run to nose gunner position]. some need the gun postions canopy open, some need both.
panel light- non functional at this current time
canopy- open caopy for position you are in, some guns [such as the 100's tail gun] need thier canopy opened before use.
gear- raises/ lowers landing gear [stuka has fixed landing gears]
mixture off- not currently functinal
mixture lean - not currently functional
mixture rich- not currently functional
deploy/undeploy dive brakes- in some dive bombers they employed dive brakes to slow the rate of dive when bombing [currently only in stuka] tip- i map this function to the gear key as the stuka does have raiseable gear and it saves me a button
toggle tail lock- locks tail wheel, so plane doesn't turn on ground due to tourqe but makes brake turning on the ground slower
toggel bomb bay door- non functinal at this time
stuka siren- makes a siren noise when in the stuka only when diving and dive brakes deployed. was used as a terror weapon in stukas.
adjust prop up- raises prop rpm and gives you more power
adjust prop down- lowers prop rpm
toggle wep- turns WAR EMERGANCY POWER on/off,
bombsight speed decrease- decreases the bombsight adjustment for your bombers air speed [use the show stats function [ ` by default] to see the change]
bombsight speed increase- increases the bombsight adjustment for your bombers air speed [use the show stats function [ ` by default] to see the change]
bombsight alt decrease- decreases the bombsight adjustment for your bombers air speed [use the show stats function [ ` by default] to see the change]
bombsight alt increase- increases the bombsight adjustment for your bombers air speed [use the show stats function [ ` by default] to see the change]
starter on- turns engine on/off
position 1-10- changes your position in the airplane

axes
----------------------------
turret traverse- left-right motion of a turret
turret elevate- up/down motion of a turret. tip- if it seems backward to you, invert the axis
roll - controls the alierons. usually the x axis of a joystick or mouse
pitch - controls the elevator. usually the y axis of a joystick or mouse
yaw- controls the rudder. usually the z-rotation of a joystick or rudder pedals such as a twist handle or rocker switch. can be set to a keyboard if you lack pedals or these functions on your joystick,
throttle- controls the speed of an aircraft's engine. if you joystick doesn't have a throttle can be mapped to keyboard,
flaps- controls the flaps, lowering flaps allows the plane to have extra lift at slower speeds, useful during takeoff and landing. can be set to an axis but that will allow only full extended/retracted settings.
elevator trim- controls elevator trim tabs [to decrease AoA]
alieron trim- controls alieron trim
rudder trim- controls rudder trim [to decrease side slip]
right brake- can be set to toe brakes on rudder pedals or controlled by keyboard.
left brake- same as above

TANKS
----------------------------------
buttons
---------------
cycle ammo- cycles the ammo type for next round after the one already in the chamber [except for first one]
instrument view- zooms on different things in different position in certain vehicles [such as look through open vision slit in s-35, or zoom on insturment panel in panzers]
gunsight view- allows you to look through gunsights and periscopes [some need to be deployed or the canopy closed/opened] and binoculars. different for each position. if you get a black view, the sight is not deployed or opened/activated. different functions for different positions in certain tanks. tip- i set this to my POV hat south
use primary weapon- fires main gun for that position
use secondary- fires secondary gun such as turret MG's in gunner position
deploy weapon- deploys a sight or allows a wepon to be used by setting it up [stug gunner gunsight needs to be deployed before using]
panel light- currently non-functional
canopy- opens main hatch for that position so that commander binocs can be used and wider field of vision
hatch- opens secondary hatch for that position.
shift up- shifts engine gear up [use show info function [ ` or tilde] to see gear position]
shift down- shifts engine gear down
reverse- switches engine direction and sets gear to neutral
starter on- turns engine on/off
gunsight range increase- increases range adjustment for crosshairs in gunsight [in stug use the show info function [` or tilde] to see range dial, tip- i set this to my gear up key
gunsight range decrease- decreases range adjustment- i set this up to my gear down key
determine range- gives range determination in chat box on what commanders binocs crosshairs are set to [stug commander only] tip i set this to my cycle ammo key
position 1-10- changes position in tank

axes
--------------------
turret traverse- controls left/right turret movement when in gunners position
turret elevate- controls up/down turret movement when in gunners position
turret traverse sec- controls left/right movment of secondary turret in tank -no tanks has this function currently
turret elevate sec- controls up/down movement of chars hull gun when in drivers position. used so as to not conflict with drivers tank controls. default is i and k.

steering - this is the steering control for armored cars [panhard, 232]
gas- controls gas pedal
clutch- no function currently
left track clutch- engages/disengages left track clutch.
right track clutch- engages/disengages right track clutch.
right track brake- engages/disengages right track brake.
left track brake- engages/disengages left track brake.
center brake- controls both brakes at same time

TRUCKS [and the half track]
-----------------------
buttons
---------------
cycle ammo- no truck currently has this function available
instrument view- zooms on instrument panel
gunsight view- shows rear view mirror view
use primary weapon- no truck currently has this function available
use secondary weapon- no truck currently has this function available
deploy weapon- no truck currently has this function available
panel light- no truck currently has this function available
canopy- opens driver door, rear gate or lowers windshield
hatch- no truck currently has theis modelled
shift up- shifts gear up
shift down- shifts gear down
reverse- reverses vehicle transmission direction
starter on- turns engine on/off
pos 1-10- currently there is only one postion in trucks and the halftrack

axes
-------------------
steering- controls the left/right steering
gas- controls the gas pedal
clutch- not currently modelled
center brake- controls the brake pedal

ATGUNS
-------------------
buttons
---------------
cycle ammo- cycle through all ammo types for the shell after the one that is ready to fire [except for first shell]
instrument view- shows zoom of instrument panel
gunsight view- allows you to look through gunsight or binocs and fov views, must deploy gun first
use primary weapon- fires main gun
use secondary- fires secondary gun
deploy weapon- set up weapon to firing position and renders it immobile
panel light- no function
canopy- opens main hatch- if any
hatch- open secondary hatch
center brake- stops the 88 from rolling when undeployed
toggel tow bar- readies gun for towing, gun must be undeployed
gunsight range increase- increases gunsight crosshair adjustment for range to target [in 88 hit show info function [' or tilde]]. only on some at guns
gunsight range decrease- decrease gunsight crosshair adjustment for range to target
determine range- only for 88, in commanders position, pressing this will show the range of object in commanders binocs crosshairs
pos 1-10- switches position

axes
-------------------
turret traverse- left/right motion of gun when deployed
turret elevate- up/down motion of gun when deployed
atgun turn- when undeployed, turns gun left/right
at gun move- when undeployed, moves gun forward and backwards

TROOP
--------------------
cycle ammo- no function currently
autorun- when pressed once trooper will move forward untill pressed again or forward/backward movement keys are used
croutch -will put trooper in a croutch postion when held
sprint -will cause the trooper to sprint if he has enough ATP. sprinting drains ATP.
prone- will cause troooper to lie flat on the ground, press again to stand up
forward- will cause the trooper to move forward
backward- will cause the trooper to move backward
strafe left- will cause the tropper to sidestep to the left
strafe right- will cause trooper to sidestep to the right
turn left-will cause trooper to turn left
turn right- will cause trooper to turn right
gunsight- raises gun up so you can aim
use weapon- fires/throws/places weapon
trooper look left- turn troopers head to look left
trooper look right turn troopers head to look right
reload- reload weapon
weap 1-10-changes weapon [currently three] 0 are binoculars if you have enough rank
ride unride vehicle- get on/off on a truck or tank, carefull getting off at high speed can damage you.
axes
----------------
horisontal axis- moves aim and trooper left/right
vertical axis- moves aim and trooper view up/down

SEA
-----------------------
buttons
---------------
cycle ammo- cycles through ammo types
instrument view- zooms on instrument panel
gunsight view- looks through gunsight/binocs
use primary weapon-fires main gun for that position
use secondary- fires secondary gun for that position
deploy weapon- set up a weapon to fire
shift up -shift gear up [only one on farmille]
shift down-shift gear down
reverse- reverses engine
starter on- turn engine on/off
pos 1-10- changes position on ship

axes
-------------------
steering- move ship left/right
turret traverse- left/right motion of gun
turret elevate- up/down motion of gun
gas- controls gas pedal

for the extra sea vessel commands i've omited, i'll update them when we actually have a vehicle that uses them...